![]() ![]() ![]() This is in addition to any other attacks you make this round. Mage Strike (Su)Īs a swift action, you can expend one use of mythic power to make one melee attack. You can’t add a metamagic feat to a spell you cast using this ability. If you must attempt a caster level check for the spell to overcome a creature’s spell resistance, you can roll your caster level check twice (adding your tier to each) and take the higher result. If the spell requires a saving throw, any non-mythic creatures affected by the spell roll twice and take the lower result. If you prepare spells, this spell must be one you prepared today (even if you have already cast it) if you’re a spontaneous caster, this spell must be one of your spells known. Arcane Surge (Su)Īs a swift action, you can expend one use of mythic power to cast any one arcane spell without expending a prepared spell or spell slot. Table: Archmage TierĪs you gain new tiers, you gain the following abilities. These hit points stack with themselves, and don’t affect your overall Hit Dice or other statistics. Bards, summoners, and witches will find that this path has a great deal to offer, though some other paths might also prove useful to them.īonus Hit Points: Whenever you gain an archmage tier, you gain 3 bonus hit points. Although you gain little in the way of defenses, your overwhelming offensive capabilities more than make up for it-though you should still avoid being engaged in melee.Ĭlasses: The archmage is the most common path selection for characters capable of casting arcane spells, particularly sorcerers and wizards. Your mastery over the arcane arts and your vast knowledge are of great benefit to the rest of your group, and your talent at getting the most out of magic items can prove invaluable. Role: As an archmage, you use your abilities to add a great deal of power to your arcane spells, enabling them to blast through defenses and cripple foes. At the highest tiers, you can begin to break down the walls between the different types of magic and alter the very fabric of reality itself. In addition, may of the options in this path increase your knowledge of magic and of those who wield it. The archmage is the master of arcane magic, and many of the abilities of this path enhance your ability to cast arcane spells or greatly increase their potency. This master of the arcane draws power from the very fabric of reality itself, learning to weave magic easily and naturally. Even for those who draw magic from their blood, the effort can be taxing. For most practitioners of the arcane arts, learning magic requires a great deal of study and practice. ![]()
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